I have created a detailed 25 page Step-By-Step PDF tutorial with lots of screenshots and explanations for basic Zsphere modelling through to Adaptive Skinning, sculpting and texturing using Zbrush and Projection Master with custom Alphas.
The well-know Dinoskin Zscript was my main inspiration for this, and is a great complimentary tutorial for learning the basic process for modelling to texturing in Zbrush from scratch.
I would really like to hear what anyone thinks of the tutorial. Ideas for improvements and additions as well as criticism is all welcome.
Hope you like it! The tutorial can be found here.
ZBrush Character Creation by Scott Spencer Book Summary:
ZBrush's popularity is exploding giving more CG artists the power to create stunning digital art with a distinctively fine art feel. ZBrush Character Creation: Advanced Digital Sculpting is the must-have guide to creating highly detailed, lush, organic models using the revolutionary ZBrush software. Digital sculptor Scott Spencer guides you through the full array of ZBrush tools, including brushes, textures and detailing. With a focus on both the artistry and the technical know-how, you'll learn how to apply traditional sculpting and painting techniques to 3D art while uncovering the 'why' behind the 'how' for each step. You'll gain inspiration and insight from the beautiful full-color illustrations and professional tips from experienced ZBrush artists included in the book. And, above all, you'll have a solid understanding of how applying time-honored artistic methods to your workflow can turn ordinary digital art into breathtaking digital masterpieces.